Ulhaq Zuhdi, Wahyu Sukartiningsih, Neni Mariana, S. Suryanti
This study aimed to develop a Scratch-based educational game that supports English language learning and coding to enhance creative and communication skills in primary school students. The research employed the ADDIE development model through stages of analysis, design, development, implementation, and evaluation. Results demonstrated that the game was valid and practical for use in elementary classrooms. The game design featured comparative and superlative adjectives integrated into creative tasks using Scratch, which encouraged students’ problem-solving and interactive communication. Because the game combined verbal and visual elements, students were more engaged and better understood linguistic concepts. The findings highlight the potential of combining digital technology and language learning in promoting SDG 4 on quality education. The game supports digital literacy and innovation in early education by merging science, technology, and language learning strategies. © School of Engineering, Taylor’s University.
Universitas Negeri Surabaya, Surabaya, Indonesia
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