Integrating Tactile and Digital Learning Through Hybrid Popup Cards (HiPOP) to Enhance Engagement and Learning Outcomes in Distance Elementary Education; [Integración del Aprendizaje Táctil y Digital mediante Hybrid Popup Cards (HiPOP) para Mejorar la Participación y los Resultados Académicos en la Educación Primaria a Distancia]

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Muchammad Bayu Tejo Sampurno, Abdul Rahman Safian, Tri Cahyo Kusumandyoko, Muh Ariffudin Islam, Condro Wiratmoko, Herry Rizal Djahwasi

2025 Edutec Vol. 2025 Issue 94 Article Cited by 2 Quartile

Abstract

This study explores integrating tactile and digital learning through Hybrid Popup Cards (HiPOP) to enhance student engagement and learning outcomes in distance elementary education. HiPOP combines traditional pop-up card elements with digital features such as QR codes, Augmented Reality (AR), Virtual Reality (VR), and gamified activities, providing a multimodal learning experience aligned with the VARK learning model. A mixed method research design was employed, using semi-structured interviews with 20 elementary teachers from Perak, Malaysia, selected through purposeful sampling. Data were analyzed using thematic analysis following Braun and Clarke’s six-step process. Findings reveal that HiPOP increases participation by 85% and improves focus duration for ADHD students by 133%. Additionally, science quiz scores improved by 28%, and geometry test scores increased by 20%. However, challenges such as limited digital access and insufficient teacher training were identified. Teachers recommended hands-on AR training, offline AR compatibility, and curriculum alignment to enhance implementation. This study highlights HiPOP’s potential as a scalable and inclusive solution that bridges the gap between tactile and digital learning in distance education. © 2025, GTE-Educational Technology Group, University of the Balearic Islands. All rights reserved.

Affiliations

Sultan Idris Education University, Malaysia; Universitas Negeri Surabaya, Indonesia