Gadget-Based Interactive Multimedia on Socio-Scientific Issues to Improve Elementary Students’ Scientific Literacy

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S. Suryanti, Wahono Widodo, Yoyok Yermiandhoko

2021 International Journal of Interactive Mobile Technologies Vol. 15 Issue 1 Article Cited by 13 Quartile

Abstract

This study aimed to develop Socio-scientific Issues (SSI) gadgetbased interactive multimedia (GBIM) to improve elementary students’ scientific literacy. The research is a Research and Development study with a 4-D model: define, design, develop, and disseminate. Data were collected using a validation sheet, observation sheet, and scientific literacy test. The GBIM was piloted on 25 suburban elementary school students in East Java. The data then were analyzed by using descriptive statistics: comparison with eligibility and N-gain criteria. The result indicated that the GBIM is compatible as alternative learning media to improve elementary students’ scientific literacy, that was: a) very valid with a score of 3.55; b) practical to use at “good criteria” with more studentcentered learning; c) effective, as there were positive responses about the learning activities and the students improved their scientific literacy from level 3 to level 4, with an N-gain of 0.4 in the medium category. © 2021. International Journal of Interactive Mobile Technologies. All Rights Reserved.

Affiliations

Universitas Negeri Surabaya, Surabaya, Indonesia