Fresy Nugroho, Puspa Miladin Nuraida Safitri Abdul Basid, Firma Sahrul Bahtiar, I. G. P. Asto Buditjahjanto
This study used the activity theory model to determine the dynamic difficulty adjustment of serious-game based on synthetic fog. The difference in difficulty levels was generated in a 3-dimensional game environment with changes determined by applying varying fog thickness. The activity theory model in serious-games aims to facilitate development analysis in terms of learning content, the equipment used, and the resulting in-game action. The difficulty levels vary according to the player's ability because the game is expected to reduce boredom and frustration. Furthermore, this study simulated scenarios of various conditions, scores, time remaining, and the lives of synthetic players. The experimental results showed that the system can change the game environment with different fog thicknesses according to synthetic player parameters. © 2023, International Journal of Advanced Computer Science and Applications. All Rights Reserved.
Informatic Engineering-Faculty Science and Technology, Universitas Islam Negeri Maulana Malik Ibrahim, Malang, Indonesia; Library and Information Science-Faculty of Science and Technology, Universitas Islam Negeri Maulana Malik Ibrahim, Malang, Indonesia; State University of Surabaya, Surabaya, Indonesia