The Development of Esports Research and Technology in the Last 3 Decades

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Muchamad Arif Al Ardha, Nurhasan Nurhasan, Mochamad Ridwan, Andhega Wijaya, Moh. Fathur Rohman, Nur Salsabila Rhesa Pandhadha Putra, Sauqi Sawa Bikalawan Bikalawan, Jordan Agung Mubarak, Kukuh Pambuka Putra, Chung Bing Yang

2024 TEM Journal Vol. 13 Issue 2 Article Cited by 4 Quartile

Abstract

This study aims to analyze and evaluate the research and technology developments of esports in the last 30 years. 1188 Scopus articles were analyzed using VOS viewer computer software. The literature review was analyzed systematically following PRISMA guidelines. The analysis results show computer science, social sciences, and medicine are the fields of study most often associated with esports. The keywords “Esports” and “Human” are the main focus, indicating attention to the interaction between users and technology in gaming. In conclusion, esports have become more than just a game, but a complex social and technological phenomenon with broad impacts. © 2024 Muchamad Arif Al Ardha et al; published by UIKTEN.

Affiliations

Surabaya State University, Jl. Kampus Unesa Lidah Wetan, Surabaya, 60213, Indonesia; Universitas Kristen Satya Wacana, Jl. Diponegoro No.52-60, Salatiga, 50711, Indonesia; National Dong Hwa University, No. 1?, Section 2, Daxue Rd, Shoufeng Township, Hualien, 974, Taiwan