Ramadhan Cakra Wibawa, Ahmad Zulkifli Baihaqi, Yudha Bima Herlambang, Nur Kholis Wakhid, Bambang Sujatmiko, I. Kadek Dwi Nuryana, Martini Dwi Endah Susanti, Rindu Puspita Wibawa, I. Gusti Lanang Putra Eka Prismana, Harun Al Rasyid
Education in the digital era of the 21st century faces increasingly complex challenges. One of these challenges is how to maintain student motivation and engagement in the learning process, especially in the context of technology-based education. Flexwing as a web-based interactive learning media with the concept of students being asked to move shoes to a place that has been provided using the CSS flexbox concept. This research is a research that uses research and development with the ADDIE development model consisting of the stages of analysis, design, development, implementation, and evaluation. During the evaluation, the researcher used two types of questionnaires. The first questionnaire uses ISO 25010 parameters aimed at experts. The second questionnaire uses the Technology Acceptance Model (TAM) parameters. The questionnaire will be distributed to 35 students majoring in Software and Game Engineering at SMK Negeri 10 Surabaya. In general, experts state that Flexwing is a very suitable media to use because it gets a percentage of 82.3%. The results of students' responses to Flexwing media in increasing student learning motivation are good. This can be seen from the overall percentage which reached 81.06%. © 2025 IEEE.
Universitas Negeri Surabaya, Department of Information Technology Education, Surabaya, Indonesia; Universitas Negeri Surabaya, Department of Information System, Surabaya, Indonesia