Arie Widya Murni, S. Suryanti, Nadi Suprapto, Wahono Widodo, Wiryanto, Novaria Lailatul Jannah, Amadhila Elina Penehafo
This study attempts to create a science literacy-based game using an RPG method to highlight the issues of environmental pollution. A DBR approach is followed, where needs assessment, design formulation, iterative refinement, and the review by media experts have been conducted. Results from validation reveal that the game has validity and is fit to be implemented for interactivity in education. Because of the results of the validation test showed that this game has the potential to make students more interested in learning processes, and to increase their understanding regarding environmental pollution issues. Other expected positive impacts include increased scientific literacy and increased environmental awareness of the students. The other future work recommended is a direct implementation test with real students in terms of how far the game can help students' understanding and awareness in a formal learning environment. © School of Engineering, Taylor’s University.
Universitas Negeri Surabaya, Surabaya, Indonesia; Namibia College of Open Learning, Namibia